#include <algorithm>
#include <cassert>
-#include <cstring>
+#include <cstring> // For std::memset
#include <iomanip>
#include <sstream>
<< std::setfill('0') << std::setw(16) << pos.st->key << std::dec << "\nCheckers: ";
for (Bitboard b = pos.checkers(); b; )
- os << UCI::format_square(pop_lsb(&b)) << " ";
+ os << UCI::square(pop_lsb(&b)) << " ";
return os;
}
if (!can_castle(WHITE) && !can_castle(BLACK))
ss << '-';
- ss << (ep_square() == SQ_NONE ? " - " : " " + UCI::format_square(ep_square()) + " ")
+ ss << (ep_square() == SQ_NONE ? " - " : " " + UCI::square(ep_square()) + " ")
<< st->rule50 << " " << 1 + (gamePly - (sideToMove == BLACK)) / 2;
return ss.str();