//// Variables
////
+extern SearchStack EmptySearchStack;
+
int Position::castleRightsMask[64];
Key Position::zobrist[2][8][64];
Value Position::MgPieceSquareTable[16][64];
Value Position::EgPieceSquareTable[16][64];
+static bool RequestPending = false;
////
//// Functions
static const std::string pieceLetters = " PNBRQK PNBRQK .";
+ // Check for reentrancy, as example when called from inside
+ // MovePicker that is used also here in move_to_san()
+ if (RequestPending)
+ return;
+
+ RequestPending = true;
+
std::cout << std::endl;
if (m != MOVE_NONE)
{
- Position p(*this);
- std::cout << "Move is: " << move_to_san(p, m) << std::endl;
+ std::string col = (color_of_piece_on(move_from(m)) == BLACK ? ".." : "");
+ std::cout << "Move is: " << col << move_to_san(*this, m) << std::endl;
}
for (Rank rank = RANK_8; rank >= RANK_1; rank--)
{
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl
<< "Fen is: " << to_fen() << std::endl
<< "Key is: " << key << std::endl;
+
+ RequestPending = false;
}
if (is_check())
{
- MovePicker mp = MovePicker(*this, false, MOVE_NONE, MOVE_NONE,
- MOVE_NONE, MOVE_NONE, Depth(0));
+ MovePicker mp = MovePicker(*this, false, MOVE_NONE, EmptySearchStack, Depth(0));
return mp.get_next_move() == MOVE_NONE;
}
return false;