std::fill_n(&pieceList[0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE);
st = si;
- // Each piece on board gets a unique ID used to track the piece later
- PieceId piece_id, next_piece_id = PIECE_ID_ZERO;
-
ss >> std::noskipws;
// 1. Piece placement
else if (token == '/')
sq += 2 * SOUTH;
- else if ((idx = PieceToChar.find(token)) != string::npos)
- {
- auto pc = Piece(idx);
- put_piece(pc, sq);
-
- if (Eval::useNNUE)
- {
- // Kings get a fixed ID, other pieces get ID in order of placement
- piece_id =
- (idx == W_KING) ? PIECE_ID_WKING :
- (idx == B_KING) ? PIECE_ID_BKING :
- next_piece_id++;
- evalList.put_piece(piece_id, sq, pc);
- }
-
+ else if ((idx = PieceToChar.find(token)) != string::npos) {
+ put_piece(Piece(idx), sq);
++sq;
}
}
// Used by NNUE
st->accumulator.computed_accumulation = false;
st->accumulator.computed_score = false;
- PieceId dp0 = PIECE_ID_NONE;
- PieceId dp1 = PIECE_ID_NONE;
auto& dp = st->dirtyPiece;
dp.dirty_num = 1;
if (Eval::useNNUE)
{
- dp.dirty_num = 2; // 2 pieces moved
- dp1 = piece_id_on(capsq);
- dp.pieceId[1] = dp1;
- dp.old_piece[1] = evalList.piece_with_id(dp1);
- evalList.put_piece(dp1, capsq, NO_PIECE);
- dp.new_piece[1] = evalList.piece_with_id(dp1);
+ dp.dirty_num = 2; // 1 piece moved, 1 piece captured
+ dp.piece[1] = captured;
+ dp.from[1] = capsq;
+ dp.to[1] = SQ_NONE;
}
// Update board and piece lists
{
if (Eval::useNNUE)
{
- dp0 = piece_id_on(from);
- dp.pieceId[0] = dp0;
- dp.old_piece[0] = evalList.piece_with_id(dp0);
- evalList.put_piece(dp0, to, pc);
- dp.new_piece[0] = evalList.piece_with_id(dp0);
+ dp.piece[0] = pc;
+ dp.from[0] = from;
+ dp.to[0] = to;
}
move_piece(from, to);
if (Eval::useNNUE)
{
- dp0 = piece_id_on(to);
- evalList.put_piece(dp0, to, promotion);
- dp.new_piece[0] = evalList.piece_with_id(dp0);
+ // Promoting pawn to SQ_NONE, promoted piece from SQ_NONE
+ dp.to[0] = SQ_NONE;
+ dp.piece[dp.dirty_num] = promotion;
+ dp.from[dp.dirty_num] = SQ_NONE;
+ dp.to[dp.dirty_num] = to;
+ dp.dirty_num++;
}
// Update hash keys
{
move_piece(to, from); // Put the piece back at the source square
- if (Eval::useNNUE)
- {
- PieceId dp0 = st->dirtyPiece.pieceId[0];
- evalList.put_piece(dp0, from, pc);
- }
-
if (st->capturedPiece)
{
Square capsq = to;
}
put_piece(st->capturedPiece, capsq); // Restore the captured piece
-
- if (Eval::useNNUE)
- {
- PieceId dp1 = st->dirtyPiece.pieceId[1];
- assert(evalList.piece_with_id(dp1).from[WHITE] == PS_NONE);
- assert(evalList.piece_with_id(dp1).from[BLACK] == PS_NONE);
- evalList.put_piece(dp1, capsq, st->capturedPiece);
- }
}
}
rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
- if (Eval::useNNUE)
+ if (Do && Eval::useNNUE)
{
- PieceId dp0, dp1;
auto& dp = st->dirtyPiece;
- dp.dirty_num = 2; // 2 pieces moved
-
- if (Do)
- {
- dp0 = piece_id_on(from);
- dp1 = piece_id_on(rfrom);
- dp.pieceId[0] = dp0;
- dp.old_piece[0] = evalList.piece_with_id(dp0);
- evalList.put_piece(dp0, to, make_piece(us, KING));
- dp.new_piece[0] = evalList.piece_with_id(dp0);
- dp.pieceId[1] = dp1;
- dp.old_piece[1] = evalList.piece_with_id(dp1);
- evalList.put_piece(dp1, rto, make_piece(us, ROOK));
- dp.new_piece[1] = evalList.piece_with_id(dp1);
- }
- else
- {
- dp0 = piece_id_on(to);
- dp1 = piece_id_on(rto);
- evalList.put_piece(dp0, from, make_piece(us, KING));
- evalList.put_piece(dp1, rfrom, make_piece(us, ROOK));
- }
+ dp.piece[0] = make_piece(us, KING);
+ dp.from[0] = from;
+ dp.to[0] = to;
+ dp.piece[1] = make_piece(us, ROOK);
+ dp.from[1] = rfrom;
+ dp.to[1] = rto;
+ dp.dirty_num = 2;
}
// Remove both pieces first since squares could overlap in Chess960