};
// Constructors
- Position() {};
+ Position() {}
Position(const Position& pos);
Position(const std::string& fen);
Bitboard empty_squares() const;
Bitboard occupied_squares() const;
Bitboard pieces_of_color(Color c) const;
- Bitboard pieces_of_type(PieceType pt) const;
- Bitboard pieces_of_color_and_type(Color c, PieceType pt) const;
- Bitboard pawns() const;
- Bitboard knights() const;
- Bitboard bishops() const;
- Bitboard rooks() const;
- Bitboard queens() const;
- Bitboard kings() const;
- Bitboard rooks_and_queens() const;
- Bitboard bishops_and_queens() const;
- Bitboard sliders() const;
- Bitboard pawns(Color c) const;
- Bitboard knights(Color c) const;
- Bitboard bishops(Color c) const;
- Bitboard rooks(Color c) const;
- Bitboard queens(Color c) const;
- Bitboard kings(Color c) const;
- Bitboard rooks_and_queens(Color c) const;
- Bitboard bishops_and_queens(Color c) const;
- Bitboard sliders_of_color(Color c) const;
+ Bitboard pieces(PieceType pt) const;
+ Bitboard pieces(PieceType pt, Color c) const;
+ Bitboard pieces(PieceType pt1, PieceType pt2) const;
+ Bitboard pieces(PieceType pt1, PieceType pt2, Color c) const;
// Number of pieces of each color and type
int piece_count(Color c, PieceType pt) const;
bool move_is_check(Move m) const;
bool move_is_check(Move m, Bitboard dcCandidates) const;
bool move_is_capture(Move m) const;
- bool move_is_deep_pawn_push(Move m) const;
- bool move_is_pawn_push_to_7th(Move m) const;
bool move_is_passed_pawn_push(Move m) const;
- bool move_was_passed_pawn_push(Move m) const;
bool move_attacks_square(Move m, Square s) const;
// Information about pawns
void allow_ooo(Color c);
// Helper functions for doing and undoing moves
- void do_capture_move(PieceType capture, Color them, Square to, bool ep);
+ void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep);
void do_castle_move(Move m);
void undo_castle_move(Move m);
- void undo_promotion_move(Move m);
- void undo_ep_move(Move m);
void find_checkers();
template<PieceType Piece>
// Piece lists
Square pieceList[2][8][16]; // [color][pieceType][index]
- int index[64];
+ int index[64]; // [square]
// Other info
Square kingSquare[2];
return byColorBB[c];
}
-inline Bitboard Position::pieces_of_type(PieceType pt) const {
+inline Bitboard Position::pieces(PieceType pt) const {
return byTypeBB[pt];
}
-inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt) const {
- return pieces_of_color(c) & pieces_of_type(pt);
+inline Bitboard Position::pieces(PieceType pt, Color c) const {
+ return byTypeBB[pt] & byColorBB[c];
}
-inline Bitboard Position::pawns() const {
- return pieces_of_type(PAWN);
+inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
+ return byTypeBB[pt1] | byTypeBB[pt2];
}
-inline Bitboard Position::knights() const {
- return pieces_of_type(KNIGHT);
-}
-
-inline Bitboard Position::bishops() const {
- return pieces_of_type(BISHOP);
-}
-
-inline Bitboard Position::rooks() const {
- return pieces_of_type(ROOK);
-}
-
-inline Bitboard Position::queens() const {
- return pieces_of_type(QUEEN);
-}
-
-inline Bitboard Position::kings() const {
- return pieces_of_type(KING);
-}
-
-inline Bitboard Position::rooks_and_queens() const {
- return rooks() | queens();
-}
-
-inline Bitboard Position::bishops_and_queens() const {
- return bishops() | queens();
-}
-
-inline Bitboard Position::sliders() const {
- return bishops() | queens() | rooks();
-}
-
-inline Bitboard Position::pawns(Color c) const {
- return pieces_of_color_and_type(c, PAWN);
-}
-
-inline Bitboard Position::knights(Color c) const {
- return pieces_of_color_and_type(c, KNIGHT);
-}
-
-inline Bitboard Position::bishops(Color c) const {
- return pieces_of_color_and_type(c, BISHOP);
-}
-
-inline Bitboard Position::rooks(Color c) const {
- return pieces_of_color_and_type(c, ROOK);
-}
-
-inline Bitboard Position::queens(Color c) const {
- return pieces_of_color_and_type(c, QUEEN);
-}
-
-inline Bitboard Position::kings(Color c) const {
- return pieces_of_color_and_type(c, KING);
-}
-
-inline Bitboard Position::rooks_and_queens(Color c) const {
- return rooks_and_queens() & pieces_of_color(c);
-}
-
-inline Bitboard Position::bishops_and_queens(Color c) const {
- return bishops_and_queens() & pieces_of_color(c);
+inline Bitboard Position::pieces(PieceType pt1, PieceType pt2, Color c) const {
+ return (byTypeBB[pt1] | byTypeBB[pt2]) & byColorBB[c];
}
inline int Position::piece_count(Color c, PieceType pt) const {
}
template<PieceType Piece>
-Bitboard Position::piece_attacks_square(Square f, Square t) const {
+inline Bitboard Position::piece_attacks_square(Square f, Square t) const {
return bit_is_set(piece_attacks<Piece>(f), t);
}
}
inline bool Position::pawn_is_passed(Color c, Square s) const {
- return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s));
+ return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
}
inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
}
inline bool Position::square_is_weak(Square s, Color c) const {
- return !(pawns(c) & outpost_mask(opposite_color(c), s));
+ return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
}
inline Key Position::get_key() const {
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
}
-inline bool Position::move_is_deep_pawn_push(Move m) const {
-
- Color c = side_to_move();
- return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
- && relative_rank(c, move_to(m)) > RANK_4;
-}
-
-inline bool Position::move_is_pawn_push_to_7th(Move m) const {
-
- Color c = side_to_move();
- return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
- && relative_rank(c, move_to(m)) == RANK_7;
-}
-
inline bool Position::move_is_passed_pawn_push(Move m) const {
Color c = side_to_move();
&& pawn_is_passed(c, move_to(m));
}
-inline bool Position::move_was_passed_pawn_push(Move m) const {
-
- Color c = opposite_color(side_to_move());
- return piece_on(move_to(m)) == piece_of_color_and_type(c, PAWN)
- && pawn_is_passed(c, move_to(m));
-}
-
inline int Position::rule_50_counter() const {
return st->rule50;
inline bool Position::has_pawn_on_7th(Color c) const {
- return pawns(c) & relative_rank_bb(c, RANK_7);
+ return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
}
inline bool Position::move_is_capture(Move m) const {