/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
+ Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
Bitboard attackers_to(Square s) const;
Bitboard attackers_to(Square s, Bitboard occupied) const;
Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
+ template<PieceType Pt> Bitboard attacks_by(Color c) const;
// Properties of moves
bool legal(Move m) const;
bool pseudo_legal(const Move m) const;
bool capture(Move m) const;
- bool capture_or_promotion(Move m) const;
bool gives_check(Move m) const;
Piece moved_piece(Move m) const;
Piece captured_piece() const;
bool has_repeated() const;
int rule50_count() const;
Score psq_score() const;
+ Value psq_eg_stm() const;
Value non_pawn_material(Color c) const;
Value non_pawn_material() const;
void move_piece(Square from, Square to);
template<bool Do>
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
+ template<bool AfterMove>
+ Key adjust_key50(Key k) const;
// Data members
Piece board[SQUARE_NB];
return attackers_to(s, pieces());
}
+template<PieceType Pt>
+inline Bitboard Position::attacks_by(Color c) const {
+
+ if constexpr (Pt == PAWN)
+ return c == WHITE ? pawn_attacks_bb<WHITE>(pieces(WHITE, PAWN))
+ : pawn_attacks_bb<BLACK>(pieces(BLACK, PAWN));
+ else
+ {
+ Bitboard threats = 0;
+ Bitboard attackers = pieces(c, Pt);
+ while (attackers)
+ threats |= attacks_bb<Pt>(pop_lsb(attackers), pieces());
+ return threats;
+ }
+}
+
inline Bitboard Position::checkers() const {
return st->checkersBB;
}
}
inline Key Position::key() const {
- return st->rule50 < 14 ? st->key
- : st->key ^ make_key((st->rule50 - 14) / 8);
+ return adjust_key50<false>(st->key);
+}
+
+template<bool AfterMove>
+inline Key Position::adjust_key50(Key k) const
+{
+ return st->rule50 < 14 - AfterMove
+ ? k : k ^ make_key((st->rule50 - (14 - AfterMove)) / 8);
}
inline Key Position::pawn_key() const {
return psq;
}
+inline Value Position::psq_eg_stm() const {
+ return (sideToMove == WHITE ? 1 : -1) * eg_value(psq);
+}
+
inline Value Position::non_pawn_material(Color c) const {
return st->nonPawnMaterial[c];
}
return chess960;
}
-inline bool Position::capture_or_promotion(Move m) const {
- assert(is_ok(m));
- return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
-}
-
inline bool Position::capture(Move m) const {
assert(is_ok(m));
// Castling is encoded as "king captures rook"