Piece capturedPiece;
StateInfo* previous;
Bitboard blockersForKing[COLOR_NB];
- Bitboard pinnersForKing[COLOR_NB];
+ Bitboard pinners[COLOR_NB];
Bitboard checkSquares[PIECE_TYPE_NB];
};
bool is_chess960() const;
Thread* this_thread() const;
bool is_draw(int ply) const;
+ bool has_repeated() const;
int rule50_count() const;
Score psq_score() const;
Value non_pawn_material(Color c) const;