public:
// Constructors
Position() {};
- Position(const Position &pos);
- Position(const std::string &fen);
+ Position(const Position& pos);
+ Position(const std::string& fen);
// Text input/output
- void from_fen(const std::string &fen);
+ void from_fen(const std::string& fen);
const std::string to_fen() const;
void print(Move m = MOVE_NONE) const;
// Number of pieces of each color and type
int piece_count(Color c, PieceType pt) const;
- // The en passant square:
+ // The en passant square
Square ep_square() const;
// Current king position for each color
Square king_square(Color c) const;
- // Castling rights.
+ // Castling rights
bool can_castle_kingside(Color c) const;
bool can_castle_queenside(Color c) const;
bool can_castle(Color c) const;
// Static exchange evaluation
int see(Square from, Square to) const;
int see(Move m) const;
+ int see(Square to) const;
// Accessing hash keys
Key get_key() const;
Value mg_pst_delta(Move m) const;
// Game termination checks
- bool is_mate();
+ bool is_mate() const;
bool is_draw() const;
// Check if one side threatens a mate in one