bool is_draw() const;
// Position consistency check, for debugging
- bool pos_is_ok(int* failedStep = NULL) const;
+ bool pos_is_ok(int* step = NULL) const;
void flip();
private:
// Initialization helpers (used while setting up a position)
void clear();
void set_castling_right(Color c, Square rfrom);
- void compute_keys(StateInfo* si) const;
- void compute_non_pawn_material(StateInfo* si) const;
- Score compute_psq_score() const;
+ void set_state(StateInfo* si) const;
// Helper functions
- void do_castling(Square kfrom, Square kto, Square rfrom, Square rto);
Bitboard check_blockers(Color c, Color kingColor) const;
void put_piece(Square s, Color c, PieceType pt);
void remove_piece(Square s, Color c, PieceType pt);
void move_piece(Square from, Square to, Color c, PieceType pt);
+ template<bool Do>
+ void do_castling(Square from, Square& to, Square& rfrom, Square& rto);
// Board and pieces
Piece board[SQUARE_NB];