friend class MaterialInfo;
friend class EndgameFunctions;
+ Position(); // No default or copy c'tor allowed
+ Position(const Position& pos);
+
public:
enum GamePhase {
MidGame,
};
// Constructors
- Position();
- explicit Position(const Position& pos);
- explicit Position(const std::string& fen);
+ explicit Position(int threadID);
+ Position(const Position& pos, int threadID);
+ Position(const std::string& fen, int threadID);
// Text input/output
void from_fen(const std::string& fen);
bool opposite_colored_bishops() const;
bool has_pawn_on_7th(Color c) const;
- // Game ply information
- int ply() const;
+ // Current thread ID searching on the position
+ int thread() const;
+
+ // Reset the gamePly variable to 0
void reset_game_ply();
// Position consistency check, for debugging
int castleRightsMask[64];
StateInfo startState;
File initialKFile, initialKRFile, initialQRFile;
+ int threadID;
StateInfo* st;
// Static variables
return st->capture;
}
-inline int Position::ply() const {
- return st->gamePly;
+inline int Position::thread() const {
+ return threadID;
}
#endif // !defined(POSITION_H_INCLUDED)