bool capture(Move m) const;
bool capture_or_promotion(Move m) const;
bool gives_check(Move m, const CheckInfo& ci) const;
- bool passed_pawn_push(Move m) const;
+ bool advanced_pawn_push(Move m) const;
Piece moved_piece(Move m) const;
PieceType captured_piece_type() const;
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
}
-inline bool Position::passed_pawn_push(Move m) const {
-
+inline bool Position::advanced_pawn_push(Move m) const {
return type_of(moved_piece(m)) == PAWN
- && pawn_passed(sideToMove, to_sq(m));
+ && relative_rank(sideToMove, from_sq(m)) > RANK_4;
}
inline Key Position::key() const {