struct StateInfo {
Key pawnKey, materialKey;
Value npMaterial[COLOR_NB];
- int castleRights, rule50, pliesFromNull;
+ int castlingFlags, rule50, pliesFromNull;
Score psq;
Square epSquare;
static void init();
// Text input/output
- void set(const std::string& fen, bool isChess960, Thread* th);
+ void set(const std::string& fenStr, bool isChess960, Thread* th);
const std::string fen() const;
const std::string pretty(Move m = MOVE_NONE) const;
template<PieceType Pt> const Square* list(Color c) const;
// Castling
- int can_castle(CastleRight f) const;
+ int can_castle(CastlingFlag f) const;
int can_castle(Color c) const;
- bool castle_impeded(Color c, CastlingSide s) const;
- Square castle_rook_square(Color c, CastlingSide s) const;
+ bool castling_impeded(Color c, CastlingSide s) const;
+ Square castling_rook_square(Color c, CastlingSide s) const;
// Checking
Bitboard checkers() const;
private:
// Initialization helpers (used while setting up a position)
void clear();
- void set_castle_right(Color c, Square rfrom);
+ void set_castling_flag(Color c, Square rfrom);
// Helper functions
- void do_castle(Square kfrom, Square kto, Square rfrom, Square rto);
+ void do_castling(Square kfrom, Square kto, Square rfrom, Square rto);
Bitboard hidden_checkers(Square ksq, Color c, Color toMove) const;
void put_piece(Square s, Color c, PieceType pt);
void remove_piece(Square s, Color c, PieceType pt);
int index[SQUARE_NB];
// Other info
- int castleRightsMask[SQUARE_NB];
- Square castleRookSquare[COLOR_NB][CASTLING_SIDE_NB];
- Bitboard castlePath[COLOR_NB][CASTLING_SIDE_NB];
+ int castlingFlagsMask[SQUARE_NB];
+ Square castlingRookSquare[COLOR_NB][CASTLING_SIDE_NB];
+ Bitboard castlingPath[COLOR_NB][CASTLING_SIDE_NB];
StateInfo startState;
int64_t nodes;
int gamePly;
return pieceList[c][KING][0];
}
-inline int Position::can_castle(CastleRight f) const {
- return st->castleRights & f;
+inline int Position::can_castle(CastlingFlag f) const {
+ return st->castlingFlags & f;
}
inline int Position::can_castle(Color c) const {
- return st->castleRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
+ return st->castlingFlags & ((WHITE_OO | WHITE_OOO) << (2 * c));
}
-inline bool Position::castle_impeded(Color c, CastlingSide s) const {
- return byTypeBB[ALL_PIECES] & castlePath[c][s];
+inline bool Position::castling_impeded(Color c, CastlingSide s) const {
+ return byTypeBB[ALL_PIECES] & castlingPath[c][s];
}
-inline Square Position::castle_rook_square(Color c, CastlingSide s) const {
- return castleRookSquare[c][s];
+inline Square Position::castling_rook_square(Color c, CastlingSide s) const {
+ return castlingRookSquare[c][s];
}
template<PieceType Pt>
inline bool Position::capture_or_promotion(Move m) const {
assert(is_ok(m));
- return type_of(m) ? type_of(m) != CASTLE : !empty(to_sq(m));
+ return type_of(m) ? type_of(m) != CASTLING : !empty(to_sq(m));
}
inline bool Position::capture(Move m) const {
- // Note that castle is coded as "king captures the rook"
+ // Note that castling is encoded as "king captures the rook"
assert(is_ok(m));
- return (!empty(to_sq(m)) && type_of(m) != CASTLE) || type_of(m) == ENPASSANT;
+ return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
}
inline PieceType Position::captured_piece_type() const {