#include <cstddef>
#include "bitboard.h"
+#include "bitcount.h"
#include "types.h"
-
/// The checkInfo struct is initialized at c'tor time and keeps info used
/// to detect if a move gives check.
class Position;
bool empty(Square s) const;
template<PieceType Pt> int count(Color c) const;
template<PieceType Pt> const Square* list(Color c) const;
+ int total_piece_count() const;
// Castling
int can_castle(Color c) const;
uint64_t nodes_searched() const;
void set_nodes_searched(uint64_t n);
bool is_draw() const;
+ int rule50_count() const;
// Position consistency check, for debugging
bool pos_is_ok(int* step = NULL) const;
return gamePly;
}
+inline int Position::rule50_count() const {
+ return st->rule50;
+}
+
+inline int Position::total_piece_count() const {
+ return HasPopCnt ? popcount<Full>(pieces()) : pieceCount[WHITE][ALL_PIECES];
+}
+
inline bool Position::opposite_bishops() const {
return pieceCount[WHITE][BISHOP] == 1
byColorBB[c] |= s;
index[s] = pieceCount[c][pt]++;
pieceList[c][pt][index[s]] = s;
+ if (!HasPopCnt)
+ pieceCount[WHITE][ALL_PIECES]++;
}
inline void Position::move_piece(Square from, Square to, Color c, PieceType pt) {
index[lastSquare] = index[s];
pieceList[c][pt][index[lastSquare]] = lastSquare;
pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;
+ if (!HasPopCnt)
+ pieceCount[WHITE][ALL_PIECES]--;
}
#endif // #ifndef POSITION_H_INCLUDED