friend class MaterialInfo;
friend class EndgameFunctions;
+ Position(); // No default or copy c'tor allowed
+ Position(const Position& pos);
+
public:
enum GamePhase {
MidGame,
};
// Constructors
- Position();
- explicit Position(const Position& pos);
- explicit Position(const std::string& fen);
+ explicit Position(int threadID);
+ Position(const Position& pos, int threadID);
+ Position(const std::string& fen, int threadID);
// Text input/output
void from_fen(const std::string& fen);
bool has_pawn_on_7th(Color c) const;
// Game ply information
+ int thread() const;
int ply() const;
void reset_ply();
int castleRightsMask[64];
StateInfo startState;
File initialKFile, initialKRFile, initialQRFile;
+ int threadID;
StateInfo* st;
// Static variables
return st->capture;
}
+inline int Position::thread() const {
+ return threadID;
+}
+
inline int Position::ply() const {
return st->ply;
}