public:
Position() {}
Position(const Position& p, Thread* t) { *this = p; thisThread = t; }
- Position(const std::string& f, bool c960, Thread* t) { from_fen(f, c960, t); }
+ Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); }
Position& operator=(const Position&);
// Text input/output
- void from_fen(const std::string& fen, bool isChess960, Thread* th);
- const std::string to_fen() const;
- void print(Move m = MOVE_NONE) const;
+ void set(const std::string& fen, bool isChess960, Thread* th);
+ const std::string fen() const;
+ const std::string pretty(Move m = MOVE_NONE) const;
// Position representation
Bitboard pieces() const;
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
// Properties of moves
- CheckType move_gives_check(Move m, const CheckInfo& ci) const;
+ bool move_gives_check(Move m, const CheckInfo& ci) const;
bool move_is_legal(const Move m) const;
bool pl_move_is_legal(Move m, Bitboard pinned) const;
bool is_pseudo_legal(const Move m) const;