along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
#if !defined(POSITION_H_INCLUDED)
#define POSITION_H_INCLUDED
-////
-//// Includes
-////
-
#include "bitboard.h"
-#include "color.h"
#include "move.h"
-#include "piece.h"
-#include "square.h"
-#include "value.h"
-
-
-////
-//// Constants
-////
+#include "types.h"
/// Maximum number of plies per game (220 should be enough, because the
/// maximum search depth is 100, and during position setup we reset the
/// move counter for every non-reversible move).
const int MaxGameLength = 220;
-
-////
-//// Types
-////
-
class Position;
/// struct checkInfo is initialized at c'tor time and keeps
static const Value PieceValueEndgame[17];
};
-
-////
-//// Inline functions
-////
-
inline int64_t Position::nodes_searched() const {
return nodes;
}
template<>
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
- return NonSlidingAttacksBB[piece_of_color_and_type(c, PAWN)][s];
+ return NonSlidingAttacksBB[make_piece(c, PAWN)][s];
}
template<PieceType Piece> // Knight and King and white pawns
}
inline Score Position::pst(Color c, PieceType pt, Square s) {
- return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
+ return PieceSquareTable[make_piece(c, pt)][s];
}
inline Score Position::pst_delta(Piece piece, Square from, Square to) {
inline bool Position::move_is_passed_pawn_push(Move m) const {
Color c = side_to_move();
- return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
+ return piece_on(move_from(m)) == make_piece(c, PAWN)
&& pawn_is_passed(c, move_to(m));
}
inline bool Position::opposite_colored_bishops() const {
- return piece_count(WHITE, BISHOP) == 1
- && piece_count(BLACK, BISHOP) == 1
- && !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
+ return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1
+ && opposite_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
}
inline bool Position::has_pawn_on_7th(Color c) const {
- return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
+ return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7));
}
inline bool Position::is_chess960() const {