class Position {
public:
Position() {}
- Position(const Position& p) { *this = p; }
Position(const Position& p, Thread* t) { *this = p; thisThread = t; }
Position(const std::string& f, bool c960, Thread* t) { from_fen(f, c960, t); }
Position& operator=(const Position&);
bool pos_is_ok(int* failedStep = NULL) const;
void flip();
- // Global initialization
- static void init();
-
private:
// Initialization helpers (used while setting up a position)
void clear();
Thread* thisThread;
StateInfo* st;
int chess960;
-
- // Static variables
- static Score pieceSquareTable[16][64]; // [piece][square]
- static Key zobrist[2][8][64]; // [color][pieceType][square]/[piece count]
- static Key zobEp[8]; // [file]
- static Key zobCastle[16]; // [castleRight]
- static Key zobSideToMove;
- static Key zobExclusion;
};
inline int64_t Position::nodes_searched() const {
}
inline Key Position::exclusion_key() const {
- return st->key ^ zobExclusion;
+ return st->key ^ Zobrist::exclusion;
}
inline Key Position::pawn_key() const {