// Constructors
Position(const Position& pos, int threadID);
- Position(const std::string& fen, int threadID);
+ Position(const std::string& fen, bool isChess960, int threadID);
// Text input/output
- void from_fen(const std::string& fen);
- const std::string to_fen(bool isChess960) const;
+ void from_fen(const std::string& fen, bool isChess960);
+ const std::string to_fen() const;
void print(Move m = MOVE_NONE) const;
// Copying
// Other properties of the position
bool opposite_colored_bishops() const;
bool has_pawn_on_7th(Color c) const;
+ bool is_chess960() const;
// Current thread ID searching on the position
int thread() const;
int castleRightsMask[64];
StateInfo startState;
File initialKFile, initialKRFile, initialQRFile;
+ bool isChess960;
int startPosPlyCounter;
int threadID;
int64_t nodes;
template<>
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
- return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
+ return NonSlidingAttacksBB[piece_of_color_and_type(c, PAWN)][s];
}
template<PieceType Piece> // Knight and King and white pawns
inline Bitboard Position::attacks_from(Square s) const {
- return StepAttackBB[Piece][s];
+ return NonSlidingAttacksBB[Piece][s];
}
template<>
return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
}
+inline bool Position::is_chess960() const {
+ return isChess960;
+}
+
inline bool Position::move_is_capture(Move m) const {
// Move must not be MOVE_NONE !