Position(const Position& p) { *this = p; }
Position(const Position& p, Thread* t) { *this = p; thisThread = t; }
Position(const std::string& f, bool c960, Thread* t) { from_fen(f, c960, t); }
- void operator=(const Position&);
+ Position& operator=(const Position&);
// Text input/output
void from_fen(const std::string& fen, bool isChess960, Thread* th);
// Properties of moves
bool move_gives_check(Move m, const CheckInfo& ci) const;
bool move_attacks_square(Move m, Square s) const;
+ bool move_is_legal(const Move m) const;
bool pl_move_is_legal(Move m, Bitboard pinned) const;
bool is_pseudo_legal(const Move m) const;
bool is_capture(Move m) const;
void clear();
void put_piece(Piece p, Square s);
void set_castle_right(Color c, Square rfrom);
- bool move_is_legal(const Move m) const;
// Helper template functions
template<bool Do> void do_castle_move(Move m);
inline bool Position::is_capture_or_promotion(Move m) const {
assert(is_ok(m));
- return is_special(m) ? !is_castle(m) : !is_empty(to_sq(m));
+ return type_of(m) ? type_of(m) != CASTLE : !is_empty(to_sq(m));
}
inline bool Position::is_capture(Move m) const {
// Note that castle is coded as "king captures the rook"
assert(is_ok(m));
- return (!is_empty(to_sq(m)) && !is_castle(m)) || is_enpassant(m);
+ return (!is_empty(to_sq(m)) && type_of(m) != CASTLE) || type_of(m) == ENPASSANT;
}
inline PieceType Position::captured_piece_type() const {