friend class EndgameFunctions;
public:
+ enum GamePhase {
+ MidGame,
+ EndGame
+ };
+
// Constructors
Position() {};
Position(const Position& pos);
void print(Move m = MOVE_NONE) const;
// Copying
- void copy(const Position &pos);
- void flipped_copy(const Position &pos);
+ void copy(const Position& pos);
+ void flipped_copy(const Position& pos);
// The piece on a given square
Piece piece_on(Square s) const;
bool square_is_weak(Square s, Color c) const;
// Doing and undoing moves
- void setStartState(const StateInfo& st);
+ void saveState();
void do_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st, Bitboard dcCandidates);
void undo_move(Move m);
Value eg_value() const;
Value non_pawn_material(Color c) const;
Phase game_phase() const;
- Value mg_pst_delta(Move m) const;
+ template<GamePhase> Value pst_delta(Piece piece, Square from, Square to) const;
// Game termination checks
bool is_mate() const;
Key compute_material_key() const;
// Computing incremental evaluation scores and material counts
- enum GamePhase {
- MidGame,
- EndGame
- };
template<GamePhase> Value pst(Color c, PieceType pt, Square s) const;
template<GamePhase> Value compute_value() const;
Value compute_non_pawn_material(Color c) const;
return st->materialKey;
}
-template<Position::GamePhase Phase>
+template<Position::GamePhase Ph>
inline Value Position::pst(Color c, PieceType pt, Square s) const {
- return (Phase == MidGame ? MgPieceSquareTable[piece_of_color_and_type(c, pt)][s]
- : EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]);
+ return (Ph == MidGame ? MgPieceSquareTable[piece_of_color_and_type(c, pt)][s]
+ : EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]);
}
-inline Value Position::mg_pst_delta(Move m) const {
- return MgPieceSquareTable[piece_on(move_from(m))][move_to(m)]
- -MgPieceSquareTable[piece_on(move_from(m))][move_from(m)];
+template<Position::GamePhase Ph>
+inline Value Position::pst_delta(Piece piece, Square from, Square to) const {
+ return (Ph == MidGame ? MgPieceSquareTable[piece][to] - MgPieceSquareTable[piece][from]
+ : EgPieceSquareTable[piece][to] - EgPieceSquareTable[piece][from]);
}
inline Value Position::mg_value() const {