Square initial_kr_square(Color c) const;
Square initial_qr_square(Color c) const;
- // Attack bitboards
- Bitboard sliding_attacks(Square s, Direction d) const;
- Bitboard ray_attacks(Square s, SignedDirection d) const;
- Bitboard pawn_attacks(Color c, Square s) const;
-
- template<PieceType>
- Bitboard piece_attacks(Square s) const;
-
// Bitboards for pinned pieces and discovered check candidates
Bitboard discovered_check_candidates(Color c) const;
Bitboard pinned_pieces(Color c, Bitboard& p) const;
Bitboard pinned_pieces(Color c) const;
- // Checking pieces
+ // Checking pieces and under check information
Bitboard checkers() const;
+ bool is_check() const;
// Piece lists
Square piece_list(Color c, PieceType pt, int index) const;
// Attack information for a given square
- bool square_is_attacked(Square s, Color c) const;
Bitboard attacks_to(Square s) const;
Bitboard attacks_to(Square s, Color c) const;
- bool is_check() const;
bool pawn_attacks_square(Color c, Square f, Square t) const;
+ Bitboard pawn_attacks(Color c, Square s) const;
+
+ template<PieceType>
+ Bitboard piece_attacks(Square s) const;
template<PieceType>
Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time
return attacks_to(s) & pieces_of_color(c);
}
-inline bool Position::square_is_attacked(Square s, Color c) const {
-
- return attacks_to(s, c) != EmptyBoardBB;
-}
-
inline bool Position::pawn_is_passed(Color c, Square s) const {
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
}