/// The checkInfo struct is initialized at c'tor time and keeps info used
/// to detect if a move gives check.
class Position;
+class Thread;
struct CheckInfo {
public:
Position() {}
- Position(const Position& pos, int th) { copy(pos, th); }
- Position(const std::string& fen, bool isChess960, int th);
+ Position(const Position& p, Thread* t) { copy(p, t); }
+ Position(const std::string& f, bool c960, Thread* t) { from_fen(f, c960, t); }
// Text input/output
- void copy(const Position& pos, int th);
- void from_fen(const std::string& fen, bool isChess960);
+ void copy(const Position& pos, Thread* th);
+ void from_fen(const std::string& fen, bool isChess960, Thread* th);
const std::string to_fen() const;
void print(Move m = MOVE_NONE) const;
Color side_to_move() const;
int startpos_ply_counter() const;
bool is_chess960() const;
- int this_thread() const;
+ Thread* this_thread() const;
int64_t nodes_searched() const;
void set_nodes_searched(int64_t n);
template<bool SkipRepetition> bool is_draw() const;
int64_t nodes;
int startPosPly;
Color sideToMove;
- int threadID;
+ Thread* thisThread;
StateInfo* st;
int chess960;
return st->capturedType;
}
-inline int Position::this_thread() const {
- return threadID;
+inline Thread* Position::this_thread() const {
+ return thisThread;
}
#endif // !defined(POSITION_H_INCLUDED)