along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
#if !defined(POSITION_H_INCLUDED)
#define POSITION_H_INCLUDED
-// Disable some silly and noisy warning from MSVC compiler
-#if defined(_MSC_VER)
-
-// Forcing value to bool 'true' or 'false' (performance warning)
-#pragma warning(disable: 4800)
-
-// Conditional expression is constant
-#pragma warning(disable: 4127)
-
-
-#endif
-
-////
-//// Includes
-////
+#include <cassert>
#include "bitboard.h"
-#include "color.h"
-#include "direction.h"
#include "move.h"
-#include "piece.h"
-#include "square.h"
-#include "value.h"
-
-
-////
-//// Constants
-////
-
-/// FEN string for the initial position
-const std::string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
+#include "types.h"
/// Maximum number of plies per game (220 should be enough, because the
/// maximum search depth is 100, and during position setup we reset the
/// move counter for every non-reversible move).
const int MaxGameLength = 220;
-
-////
-//// Types
-////
+class Position;
/// struct checkInfo is initialized at c'tor time and keeps
/// info used to detect if a move gives check.
explicit CheckInfo(const Position&);
Bitboard dcCandidates;
+ Bitboard pinned;
Bitboard checkSq[8];
- Square ksq;
};
/// Castle rights, encoded as bit fields
class Position {
- friend class MaterialInfo;
- friend class EndgameFunctions;
-
Position(); // No default or copy c'tor allowed
Position(const Position& pos);
};
// Constructors
- explicit Position(int threadID);
Position(const Position& pos, int threadID);
- Position(const std::string& fen, int threadID);
+ Position(const std::string& fen, bool isChess960, int threadID);
// Text input/output
- void from_fen(const std::string& fen);
+ void from_fen(const std::string& fen, bool isChess960);
const std::string to_fen() const;
void print(Move m = MOVE_NONE) const;
// Copying
- void flipped_copy(const Position& pos);
+ void flip();
// The piece on a given square
Piece piece_on(Square s) const;
- PieceType type_of_piece_on(Square s) const;
- Color color_of_piece_on(Square s) const;
bool square_is_empty(Square s) const;
bool square_is_occupied(Square s) const;
- Value midgame_value_of_piece_on(Square s) const;
- Value endgame_value_of_piece_on(Square s) const;
// Side to move
Color side_to_move() const;
// Checking pieces and under check information
Bitboard checkers() const;
- bool is_check() const;
+ bool in_check() const;
// Piece lists
Square piece_list(Color c, PieceType pt, int index) const;
// Information about attacks to or from a given square
Bitboard attackers_to(Square s) const;
+ Bitboard attackers_to(Square s, Bitboard occ) const;
Bitboard attacks_from(Piece p, Square s) const;
+ static Bitboard attacks_from(Piece p, Square s, Bitboard occ);
template<PieceType> Bitboard attacks_from(Square s) const;
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
// Properties of moves
bool pl_move_is_legal(Move m, Bitboard pinned) const;
- bool pl_move_is_evasion(Move m, Bitboard pinned) const;
- bool move_is_check(Move m) const;
- bool move_is_check(Move m, const CheckInfo& ci) const;
+ bool move_is_pl(const Move m) const;
+ bool move_gives_check(Move m, const CheckInfo& ci) const;
bool move_is_capture(Move m) const;
bool move_is_capture_or_promotion(Move m) const;
bool move_is_passed_pawn_push(Move m) const;
bool square_is_weak(Square s, Color c) const;
// Doing and undoing moves
- void detach();
+ void do_setup_move(Move m);
void do_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
void undo_move(Move m);
void undo_null_move();
// Static exchange evaluation
- int see(Square from, Square to) const;
int see(Move m) const;
- int see(Square to) const;
int see_sign(Move m) const;
// Accessing hash keys
// Game termination checks
bool is_mate() const;
- bool is_draw() const;
-
- // Check if side to move could be mated in one
- bool has_mate_threat();
-
- // Number of plies since the last non-reversible move
- int rule_50_counter() const;
+ template<bool SkipRepetition> bool is_draw() const;
+ // Number of plies from starting position
int startpos_ply_counter() const;
// Other properties of the position
bool opposite_colored_bishops() const;
bool has_pawn_on_7th(Color c) const;
+ bool is_chess960() const;
// Current thread ID searching on the position
int thread() const;
- // Reset the gamePly variable to 0
- void reset_game_ply();
-
- void inc_startpos_ply_counter();
+ int64_t nodes_searched() const;
+ void set_nodes_searched(int64_t n);
// Position consistency check, for debugging
bool is_ok(int* failedStep = NULL) const;
- // Static member functions
- static void init_zobrist();
- static void init_piece_square_tables();
+ // Global initialization
+ static void init();
private:
// Initialization helper functions (used while setting up a position)
void clear();
+ void detach();
void put_piece(Piece p, Square s);
- void allow_oo(Color c);
- void allow_ooo(Color c);
+ void set_castle_kingside(Color c);
+ void set_castle_queenside(Color c);
bool set_castling_rights(char token);
+ bool move_is_pl_slow(const Move m) const;
// Helper functions for doing and undoing moves
void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
int castleRightsMask[64];
StateInfo startState;
File initialKFile, initialKRFile, initialQRFile;
+ bool chess960;
int startPosPlyCounter;
int threadID;
+ int64_t nodes;
StateInfo* st;
// Static variables
static Key zobExclusion;
};
-
-////
-//// Inline functions
-////
-
-inline Piece Position::piece_on(Square s) const {
- return board[s];
+inline int64_t Position::nodes_searched() const {
+ return nodes;
}
-inline Color Position::color_of_piece_on(Square s) const {
- return color_of_piece(piece_on(s));
+inline void Position::set_nodes_searched(int64_t n) {
+ nodes = n;
}
-inline PieceType Position::type_of_piece_on(Square s) const {
- return type_of_piece(piece_on(s));
+inline Piece Position::piece_on(Square s) const {
+ return board[s];
}
inline bool Position::square_is_empty(Square s) const {
return !square_is_empty(s);
}
-inline Value Position::midgame_value_of_piece_on(Square s) const {
- return PieceValueMidgame[piece_on(s)];
-}
-
-inline Value Position::endgame_value_of_piece_on(Square s) const {
- return PieceValueEndgame[piece_on(s)];
-}
-
inline Color Position::side_to_move() const {
return sideToMove;
}
}
inline Bitboard Position::empty_squares() const {
- return ~(occupied_squares());
+ return ~occupied_squares();
}
inline Bitboard Position::pieces_of_color(Color c) const {
return pieceList[c][KING][0];
}
-inline bool Position::can_castle_kingside(Color side) const {
- return st->castleRights & (1+int(side));
+inline bool Position::can_castle_kingside(Color c) const {
+ return st->castleRights & (WHITE_OO << c);
+}
+
+inline bool Position::can_castle_queenside(Color c) const {
+ return st->castleRights & (WHITE_OOO << c);
+}
+
+inline bool Position::can_castle(Color c) const {
+ return st->castleRights & ((WHITE_OO | WHITE_OOO) << c);
}
-inline bool Position::can_castle_queenside(Color side) const {
- return st->castleRights & (4+4*int(side));
+inline void Position::set_castle_kingside(Color c) {
+ st->castleRights |= (WHITE_OO << c);
}
-inline bool Position::can_castle(Color side) const {
- return can_castle_kingside(side) || can_castle_queenside(side);
+inline void Position::set_castle_queenside(Color c) {
+ st->castleRights |= (WHITE_OOO << c);
}
inline Square Position::initial_kr_square(Color c) const {
template<>
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
- return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
+ return StepAttacksBB[make_piece(c, PAWN)][s];
}
template<PieceType Piece> // Knight and King and white pawns
inline Bitboard Position::attacks_from(Square s) const {
- return StepAttackBB[Piece][s];
+ return StepAttacksBB[Piece][s];
}
template<>
return st->checkersBB;
}
-inline bool Position::is_check() const {
+inline bool Position::in_check() const {
return st->checkersBB != EmptyBoardBB;
}
}
inline Score Position::pst(Color c, PieceType pt, Square s) {
- return PieceSquareTable[piece_of_color_and_type(c, pt)][s];
+ return PieceSquareTable[make_piece(c, pt)][s];
}
inline Score Position::pst_delta(Piece piece, Square from, Square to) {
inline bool Position::move_is_passed_pawn_push(Move m) const {
Color c = side_to_move();
- return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
+ return piece_on(move_from(m)) == make_piece(c, PAWN)
&& pawn_is_passed(c, move_to(m));
}
-inline int Position::rule_50_counter() const {
-
- return st->rule50;
-}
-
inline int Position::startpos_ply_counter() const {
-
return startPosPlyCounter;
}
inline bool Position::opposite_colored_bishops() const {
- return piece_count(WHITE, BISHOP) == 1
- && piece_count(BLACK, BISHOP) == 1
- && !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
+ return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1
+ && opposite_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0));
}
inline bool Position::has_pawn_on_7th(Color c) const {
+ return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7));
+}
- return pieces(PAWN, c) & relative_rank_bb(c, RANK_7);
+inline bool Position::is_chess960() const {
+ return chess960;
}
-inline bool Position::move_is_capture(Move m) const {
+inline bool Position::move_is_capture_or_promotion(Move m) const {
- // Move must not be MOVE_NONE !
- return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
+ assert(m != MOVE_NONE && m != MOVE_NULL);
+ return move_is_special(m) ? !move_is_castle(m) : !square_is_empty(move_to(m));
}
-inline bool Position::move_is_capture_or_promotion(Move m) const {
+inline bool Position::move_is_capture(Move m) const {
+
+ assert(m != MOVE_NONE && m != MOVE_NULL);
- // Move must not be MOVE_NONE !
- return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
+ // Note that castle is coded as "king captures the rook"
+ return (!square_is_empty(move_to(m)) && !move_is_castle(m)) || move_is_ep(m);
}
inline PieceType Position::captured_piece_type() const {