Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <cassert>
#include <cstddef> // For offsetof()
+#include <deque>
+#include <memory> // For std::unique_ptr
#include <string>
+#include <vector>
#include "bitboard.h"
#include "types.h"
class Position;
-struct Thread;
+class Thread;
-/// CheckInfo struct is initialized at c'tor time and keeps info used to detect
-/// if a move gives check.
+namespace PSQT {
-struct CheckInfo {
+ extern Score psq[PIECE_NB][SQUARE_NB];
- explicit CheckInfo(const Position&);
-
- Bitboard dcCandidates;
- Bitboard pinned;
- Bitboard checkSq[PIECE_TYPE_NB];
- Square ksq;
-};
+ void init();
+}
/// StateInfo struct stores information needed to restore a Position object to
// Not copied when making a move
Key key;
Bitboard checkersBB;
- PieceType capturedType;
+ Piece capturedPiece;
StateInfo* previous;
+ Bitboard blockersForKing[COLOR_NB];
+ Bitboard pinnersForKing[COLOR_NB];
+ Bitboard checkSquares[PIECE_TYPE_NB];
};
+// In a std::deque references to elements are unaffected upon resizing
+typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr;
+
/// Position class stores information regarding the board representation as
/// pieces, side to move, hash keys, castling info, etc. Important methods are
class Position {
- friend std::ostream& operator<<(std::ostream&, const Position&);
-
public:
static void init();
- Position() = default; // To define the global object RootPos
+ Position() = default;
Position(const Position&) = delete;
- Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; }
- Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); }
- Position& operator=(const Position&); // To assign RootPos from UCI
+ Position& operator=(const Position&) = delete;
// FEN string input/output
- void set(const std::string& fenStr, bool isChess960, Thread* th);
+ Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th);
const std::string fen() const;
// Position representation
Bitboard pieces(Color c, PieceType pt) const;
Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
Piece piece_on(Square s) const;
- Square king_square(Color c) const;
Square ep_square() const;
bool empty(Square s) const;
template<PieceType Pt> int count(Color c) const;
- template<PieceType Pt> const Square* list(Color c) const;
+ template<PieceType Pt> const Square* squares(Color c) const;
+ template<PieceType Pt> Square square(Color c) const;
// Castling
int can_castle(Color c) const;
Bitboard checkers() const;
Bitboard discovered_check_candidates() const;
Bitboard pinned_pieces(Color c) const;
+ Bitboard check_squares(PieceType pt) const;
// Attacks to/from a given square
Bitboard attackers_to(Square s) const;
Bitboard attacks_from(Piece pc, Square s) const;
template<PieceType> Bitboard attacks_from(Square s) const;
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
+ Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
// Properties of moves
- bool legal(Move m, Bitboard pinned) const;
+ bool legal(Move m) const;
bool pseudo_legal(const Move m) const;
bool capture(Move m) const;
bool capture_or_promotion(Move m) const;
- bool gives_check(Move m, const CheckInfo& ci) const;
+ bool gives_check(Move m) const;
bool advanced_pawn_push(Move m) const;
Piece moved_piece(Move m) const;
- PieceType captured_piece_type() const;
+ Piece captured_piece() const;
// Piece specific
bool pawn_passed(Color c, Square s) const;
- bool pawn_on_7th(Color c) const;
bool opposite_bishops() const;
// Doing and undoing moves
- void do_move(Move m, StateInfo& st);
- void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool givesCheck);
+ void do_move(Move m, StateInfo& st, bool givesCheck);
void undo_move(Move m);
void do_null_move(StateInfo& st);
void undo_null_move();
// Accessing hash keys
Key key() const;
Key key_after(Move m) const;
- Key exclusion_key() const;
Key material_key() const;
Key pawn_key() const;
private:
// Initialization helpers (used while setting up a position)
- void clear();
void set_castling_right(Color c, Square rfrom);
void set_state(StateInfo* si) const;
+ void set_check_info(StateInfo* si) const;
// Other helpers
- Bitboard check_blockers(Color c, Color kingColor) const;
- void put_piece(Color c, PieceType pt, Square s);
- void remove_piece(Color c, PieceType pt, Square s);
- void move_piece(Color c, PieceType pt, Square from, Square to);
+ void put_piece(Piece pc, Square s);
+ void remove_piece(Piece pc, Square s);
+ void move_piece(Piece pc, Square from, Square to);
template<bool Do>
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
Piece board[SQUARE_NB];
Bitboard byTypeBB[PIECE_TYPE_NB];
Bitboard byColorBB[COLOR_NB];
- int pieceCount[COLOR_NB][PIECE_TYPE_NB];
- Square pieceList[COLOR_NB][PIECE_TYPE_NB][16];
+ int pieceCount[PIECE_NB];
+ Square pieceList[PIECE_NB][16];
int index[SQUARE_NB];
int castlingRightsMask[SQUARE_NB];
Square castlingRookSquare[CASTLING_RIGHT_NB];
Bitboard castlingPath[CASTLING_RIGHT_NB];
- StateInfo startState;
uint64_t nodes;
int gamePly;
Color sideToMove;
bool chess960;
};
+extern std::ostream& operator<<(std::ostream& os, const Position& pos);
+
inline Color Position::side_to_move() const {
return sideToMove;
}
}
template<PieceType Pt> inline int Position::count(Color c) const {
- return pieceCount[c][Pt];
+ return pieceCount[make_piece(c, Pt)];
}
-template<PieceType Pt> inline const Square* Position::list(Color c) const {
- return pieceList[c][Pt];
+template<PieceType Pt> inline const Square* Position::squares(Color c) const {
+ return pieceList[make_piece(c, Pt)];
}
-inline Square Position::king_square(Color c) const {
- return pieceList[c][KING][0];
+template<PieceType Pt> inline Square Position::square(Color c) const {
+ assert(pieceCount[make_piece(c, Pt)] == 1);
+ return pieceList[make_piece(c, Pt)][0];
}
inline Square Position::ep_square() const {
}
inline Bitboard Position::discovered_check_candidates() const {
- return check_blockers(sideToMove, ~sideToMove);
+ return st->blockersForKing[~sideToMove] & pieces(sideToMove);
}
inline Bitboard Position::pinned_pieces(Color c) const {
- return check_blockers(c, c);
+ return st->blockersForKing[c] & pieces(c);
+}
+
+inline Bitboard Position::check_squares(PieceType pt) const {
+ return st->checkSquares[pt];
}
inline bool Position::pawn_passed(Color c, Square s) const {
}
inline bool Position::opposite_bishops() const {
- return pieceCount[WHITE][BISHOP] == 1
- && pieceCount[BLACK][BISHOP] == 1
- && opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]);
-}
-
-inline bool Position::pawn_on_7th(Color c) const {
- return pieces(c, PAWN) & rank_bb(relative_rank(c, RANK_7));
+ return pieceCount[W_BISHOP] == 1
+ && pieceCount[B_BISHOP] == 1
+ && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
}
inline bool Position::is_chess960() const {
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
}
-inline PieceType Position::captured_piece_type() const {
- return st->capturedType;
+inline Piece Position::captured_piece() const {
+ return st->capturedPiece;
}
inline Thread* Position::this_thread() const {
return thisThread;
}
-inline void Position::put_piece(Color c, PieceType pt, Square s) {
+inline void Position::put_piece(Piece pc, Square s) {
- board[s] = make_piece(c, pt);
+ board[s] = pc;
byTypeBB[ALL_PIECES] |= s;
- byTypeBB[pt] |= s;
- byColorBB[c] |= s;
- index[s] = pieceCount[c][pt]++;
- pieceList[c][pt][index[s]] = s;
- pieceCount[c][ALL_PIECES]++;
+ byTypeBB[type_of(pc)] |= s;
+ byColorBB[color_of(pc)] |= s;
+ index[s] = pieceCount[pc]++;
+ pieceList[pc][index[s]] = s;
+ pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
}
-inline void Position::remove_piece(Color c, PieceType pt, Square s) {
+inline void Position::remove_piece(Piece pc, Square s) {
// WARNING: This is not a reversible operation. If we remove a piece in
// do_move() and then replace it in undo_move() we will put it at the end of
// the list and not in its original place, it means index[] and pieceList[]
// are not guaranteed to be invariant to a do_move() + undo_move() sequence.
byTypeBB[ALL_PIECES] ^= s;
- byTypeBB[pt] ^= s;
- byColorBB[c] ^= s;
+ byTypeBB[type_of(pc)] ^= s;
+ byColorBB[color_of(pc)] ^= s;
/* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
- Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]];
+ Square lastSquare = pieceList[pc][--pieceCount[pc]];
index[lastSquare] = index[s];
- pieceList[c][pt][index[lastSquare]] = lastSquare;
- pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;
- pieceCount[c][ALL_PIECES]--;
+ pieceList[pc][index[lastSquare]] = lastSquare;
+ pieceList[pc][pieceCount[pc]] = SQ_NONE;
+ pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
}
-inline void Position::move_piece(Color c, PieceType pt, Square from, Square to) {
+inline void Position::move_piece(Piece pc, Square from, Square to) {
// index[from] is not updated and becomes stale. This works as long as index[]
// is accessed just by known occupied squares.
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
byTypeBB[ALL_PIECES] ^= from_to_bb;
- byTypeBB[pt] ^= from_to_bb;
- byColorBB[c] ^= from_to_bb;
+ byTypeBB[type_of(pc)] ^= from_to_bb;
+ byColorBB[color_of(pc)] ^= from_to_bb;
board[from] = NO_PIECE;
- board[to] = make_piece(c, pt);
+ board[to] = pc;
index[to] = index[from];
- pieceList[c][pt][index[to]] = to;
+ pieceList[pc][index[to]] = to;
}
#endif // #ifndef POSITION_H_INCLUDED