struct StateInfo {
Key pawnKey, materialKey;
- int castleRights, rule50, gamePly, pliesFromNull;
+ int castleRights, rule50, ply, pliesFromNull;
Square epSquare;
Score value;
Value npMaterial[2];
bool opposite_colored_bishops() const;
bool has_pawn_on_7th(Color c) const;
- // Reset the gamePly variable to 0
- void reset_game_ply();
+ // Game ply information
+ int ply() const;
+ void reset_ply();
// Position consistency check, for debugging
bool is_ok(int* failedStep = NULL) const;
return st->capture;
}
+inline int Position::ply() const {
+ return st->ply;
+}
+
#endif // !defined(POSITION_H_INCLUDED)