bool opposite_colored_bishops() const;
bool has_pawn_on_7th(Color c) const;
- // Reset the gamePly variable to 0
+ // Game ply information
+ int ply() const;
void reset_game_ply();
// Position consistency check, for debugging
return st->capture;
}
+inline int Position::ply() const {
+ return st->gamePly;
+}
+
#endif // !defined(POSITION_H_INCLUDED)