emit projectModified();
EditClipCommand *command = new EditClipCommand(this, clip->clipId(), oldprops, newprops, false);
m_commandStack->push(command);
+ QTimer::singleShot(100, this, SLOT(slotCheckScrolling()));
}
}
}
}
+void ProjectList::slotCheckScrolling()
+{
+ m_listView->scrollToItem(m_listView->currentItem());
+}
+
void ProjectList::slotContextMenu(const QPoint &pos, QTreeWidgetItem *item)
{
bool enable = item ? true : false;