// type on a given square a (middlegame, endgame) score pair is assigned. Table
// is defined for files A..D and white side: it is symmetric for black side and
// second half of the files.
-const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
+constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
{ },
{ // Pawn
{ S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) },
PieceValue[MG][~pc] = PieceValue[MG][pc];
PieceValue[EG][~pc] = PieceValue[EG][pc];
- Score v = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
+ Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
for (Square s = SQ_A1; s <= SQ_H8; ++s)
{
File f = std::min(file_of(s), ~file_of(s));
- psq[ pc][ s] = v + Bonus[pc][rank_of(s)][f];
+ psq[ pc][ s] = score + Bonus[pc][rank_of(s)][f];
psq[~pc][~s] = -psq[pc][s];
}
}