along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#if !defined(PSQTAB_H_INCLUDED)
+#ifndef PSQTAB_H_INCLUDED
#define PSQTAB_H_INCLUDED
#include "types.h"
/// PSQT[PieceType][Square] contains Piece-Square scores. For each piece type on
/// a given square a (midgame, endgame) score pair is assigned. PSQT is defined
-/// for white side, for black side the tables are symmetric.
+/// for the white side and the tables are symmetric for the black side.
static const Score PSQT[][SQUARE_NB] = {
{ },
{ // Pawn
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0),
- S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
- S(-28,-8), S(-6,-8), S( 9,-8), S(36,-8), S(36,-8), S( 9,-8), S(-6,-8), S(-28,-8),
- S(-28,-8), S(-6,-8), S(17,-8), S(58,-8), S(58,-8), S(17,-8), S(-6,-8), S(-28,-8),
- S(-28,-8), S(-6,-8), S(17,-8), S(36,-8), S(36,-8), S(17,-8), S(-6,-8), S(-28,-8),
- S(-28,-8), S(-6,-8), S( 9,-8), S(14,-8), S(14,-8), S( 9,-8), S(-6,-8), S(-28,-8),
- S(-28,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-28,-8),
+ S(-20,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-20,-8),
+ S(-20,-8), S(-6,-8), S( 9,-8), S(34,-8), S(34,-8), S( 9,-8), S(-6,-8), S(-20,-8),
+ S(-20,-8), S(-6,-8), S(17,-8), S(54,-8), S(54,-8), S(17,-8), S(-6,-8), S(-20,-8),
+ S(-20,-8), S(-6,-8), S(17,-8), S(34,-8), S(34,-8), S(17,-8), S(-6,-8), S(-20,-8),
+ S(-20,-8), S(-6,-8), S( 9,-8), S(14,-8), S(14,-8), S( 9,-8), S(-6,-8), S(-20,-8),
+ S(-20,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-20,-8),
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0)
},
{ // Knight
#undef S
-#endif // !defined(PSQTAB_H_INCLUDED)
+#endif // #ifndef PSQTAB_H_INCLUDED