#include "value.h"
+namespace {
////
//// Constants modified by Joona Kiiski
////
-static const Value MP = PawnValueMidgame;
-static const Value MK = KnightValueMidgame;
-static const Value MB = BishopValueMidgame;
-static const Value MR = RookValueMidgame;
-static const Value MQ = QueenValueMidgame;
+const Value MP = PawnValueMidgame;
+const Value MK = KnightValueMidgame;
+const Value MB = BishopValueMidgame;
+const Value MR = RookValueMidgame;
+const Value MQ = QueenValueMidgame;
-static const int MgPST[][64] = {
+const Value EP = PawnValueEndgame;
+const Value EK = KnightValueEndgame;
+const Value EB = BishopValueEndgame;
+const Value ER = RookValueEndgame;
+const Value EQ = QueenValueEndgame;
+
+const int MgPST[][64] = {
{ },
{// Pawn
// A B C D E F G H
}
};
-static const Value EP = PawnValueEndgame;
-static const Value EK = KnightValueEndgame;
-static const Value EB = BishopValueEndgame;
-static const Value ER = RookValueEndgame;
-static const Value EQ = QueenValueEndgame;
-
-static const int EgPST[][64] = {
+const int EgPST[][64] = {
{ },
{// Pawn
// A B C D E F G H
}
};
+} // namespace
#endif // !defined(PSQTAB_H_INCLUDED)