m_refreshTimer.setSingleShot(true);
m_refreshTimer.setInterval(100);
connect(&m_refreshTimer, SIGNAL(timeout()), this, SLOT(refresh()));
- connect(this, SIGNAL(multiStreamFound(const QString &,QList<int>,QList<int>,stringMap)), this, SLOT(slotMultiStreamProducerFound(const QString &,QList<int>,QList<int>,stringMap)));
+ connect(this, SIGNAL(multiStreamFound(QString,QList<int>,QList<int>,stringMap)), this, SLOT(slotMultiStreamProducerFound(QString,QList<int>,QList<int>,stringMap)));
connect(this, SIGNAL(checkSeeking()), this, SLOT(slotCheckSeeking()));
- connect(this, SIGNAL(mltFrameReceived(Mlt::Frame *)), this, SLOT(showFrame(Mlt::Frame *)), Qt::UniqueConnection);
+ connect(this, SIGNAL(mltFrameReceived(Mlt::Frame*)), this, SLOT(showFrame(Mlt::Frame*)), Qt::UniqueConnection);
}
Render::~Render()