void Render::slotCheckSeeking()
{
if (requestedSeekPosition != SEEK_INACTIVE) {
- kDebug()<<"// SEEKONG: "<<requestedSeekPosition;
m_mltProducer->seek(requestedSeekPosition);
- //m_mltConsumer->purge();
if (m_mltProducer->get_speed() == 0) {
refresh();
}