bool mltEditEffect(int track, GenTime position, EffectsParameterList params);
void mltMoveEffect(int track, GenTime position, int oldPos, int newPos);
void mltChangeTrackState(int track, bool mute, bool blind);
- void mltMoveTransition(QString type, int startTrack, int newTrack, int newTransitionTrack, GenTime oldIn, GenTime oldOut, GenTime newIn, GenTime newOut);
- void mltAddTransition(QString tag, int a_track, int b_track, GenTime in, GenTime out, QDomElement xml, bool refresh = true);
+ bool mltMoveTransition(QString type, int startTrack, int newTrack, int newTransitionTrack, GenTime oldIn, GenTime oldOut, GenTime newIn, GenTime newOut);
+ bool mltAddTransition(QString tag, int a_track, int b_track, GenTime in, GenTime out, QDomElement xml, bool refresh = true);
void mltDeleteTransition(QString tag, int a_track, int b_track, GenTime in, GenTime out, QDomElement xml, bool refresh = true);
void mltUpdateTransition(QString oldTag, QString tag, int a_track, int b_track, GenTime in, GenTime out, QDomElement xml);
void mltUpdateTransitionParams(QString type, int a_track, int b_track, GenTime in, GenTime out, QDomElement xml);
int mltChangeClipSpeed(ItemInfo info, double speed, double oldspeed, Mlt::Producer *prod);
QList <Mlt::Producer *> producersList();
+ void updatePreviewSettings();
private: // Private attributes & methods
/** The name of this renderer - useful to identify the renderes by what they do - e.g. background rendering, workspace monitor, etc... */