GenTime seekPosition() const;
int seekFramePosition() const;
+ void emitFrameUpdated(Mlt::Frame&);
void emitFrameNumber(double position);
void emitConsumerStopped();
/** @brief The renderer started rendering. */
void rendering(const GenTime &);
- /** @brief The rendering has finished. */
+ /** @brief The rendering has finished.
+ @see consumer_frame_show
+ This signal seems to be useless; use renderPosition(int) instead --Granjow */
void renderFinished();
/* @brief The current seek position has been changed by the renderer.
*
* Used in Mac OS X. */
void showImageSignal(QImage);
+ /** @brief The renderer refreshed the current frame, but no seeking was done. */
+ void frameUpdated(QImage);
public slots: