#include <QEvent>
#include <QMutex>
#include <QFuture>
+#include <QSemaphore>
class QTimer;
class QPixmap;
void updatePreviewSettings();
void setDropFrames(bool show);
QString updateSceneListFps(double current_fps, double new_fps, QString scene);
- void showFrame(Mlt::Frame&);
void showAudio(Mlt::Frame&);
/** @brief Frame rendering is handeled by Kdenlive, don't show video through SDL display */
void disablePreview(bool disable);
int requestedSeekPosition;
+ QSemaphore showFrameSemaphore;
+ bool externalConsumer;
+protected:
+ static void consumer_frame_show(mlt_consumer, Render * self, mlt_frame frame_ptr);
+ static void consumer_gl_frame_show(mlt_consumer, Render * self, mlt_frame frame_ptr);
+
private:
/** @brief The name of this renderer.
Mlt::Event *m_showFrameEvent;
Mlt::Event *m_pauseEvent;
double m_fps;
- bool m_externalConsumer;
/** @brief True if we are playing a zone.
*
void processFileProperties();
/** @brief A clip with multiple video streams was found, ask what to do. */
void slotMultiStreamProducerFound(const QString path, QList<int> audio_list, QList<int> video_list, stringMap data);
-
+ void showFrame(Mlt::Frame *);
void slotCheckSeeking();
signals:
*
* Used in Mac OS X. */
void showImageSignal(QImage);
- void showAudioSignal(const QByteArray &);
+ void showAudioSignal(const QVector<double> &);
void addClip(const KUrl &, stringMap);
void checkSeeking();
+ void mltFrameReceived(Mlt::Frame *);
public slots: