void buildConsumer(const QString profileName);
void resetZoneMode();
void fillSlowMotionProducers();
+ /** @brief Get the track number of the lowest audible (non muted) audio track
+ * @param return The track number */
+ int getLowestNonMutedAudioTrack(Mlt::Tractor tractor);
+
+ /** @brief Make sure our audio mixing transitions are applied to the lowest track */
+ void fixAudioMixing(Mlt::Tractor tractor);
private slots: