#include <QEvent>
#include <QMutex>
#include <QFuture>
+#include <QSemaphore>
class QTimer;
class QPixmap;
/** @brief Returns the duration/length of @param track as reported by the track producer. */
int mltTrackDuration(int track);
- bool mltResizeClipEnd(ItemInfo info, GenTime clipDuration);
+ bool mltResizeClipEnd(ItemInfo info, GenTime clipDuration, bool refresh = true);
bool mltResizeClipStart(ItemInfo info, GenTime diff);
bool mltResizeClipCrop(ItemInfo info, GenTime newCropStart);
bool mltMoveClip(int startTrack, int endTrack, GenTime pos, GenTime moveStart, Mlt::Producer *prod, bool overwrite = false, bool insert = false);
void updatePreviewSettings();
void setDropFrames(bool show);
QString updateSceneListFps(double current_fps, double new_fps, QString scene);
- void showFrame(Mlt::Frame&);
void showAudio(Mlt::Frame&);
Mlt::Producer *getProducer();
/** @brief Returns the number of clips to process (When requesting clip info). */
int processingItems();
+ /** @brief Processing of this clip is over, producer was set on clip, remove from list. */
+ void processingDone(const QString &id);
/** @brief Force processing of clip with selected id. */
void forceProcessing(const QString &id);
/** @brief Are we currently processing clip with selected id. */
static bool getBlackMagicOutputDeviceList(KComboBox *devicelist, bool force = false);
/** @brief Frame rendering is handeled by Kdenlive, don't show video through SDL display */
void disablePreview(bool disable);
+ /** @brief Get current seek pos requested of SEEK_INACTIVE if we are not currently seeking */
int requestedSeekPosition;
+ /** @brief Get current seek pos requested of current producer pos if not seeking */
+ int getCurrentSeekPosition() const;
+ /** @brief Create a producer from url and load it in the monitor */
+ void loadUrl(const QString &url);
+ /** @brief Check if the installed FFmpeg / Libav supports x11grab */
+ static bool checkX11Grab();
+
+ QSemaphore showFrameSemaphore;
+ bool externalConsumer;
+protected:
+ static void consumer_frame_show(mlt_consumer, Render * self, mlt_frame frame_ptr);
+ static void consumer_gl_frame_show(mlt_consumer, Render * self, mlt_frame frame_ptr);
+
private:
/** @brief The name of this renderer.
Mlt::Event *m_showFrameEvent;
Mlt::Event *m_pauseEvent;
double m_fps;
- bool m_externalConsumer;
/** @brief True if we are playing a zone.
*
void mltPasteEffects(Mlt::Producer *source, Mlt::Producer *dest);
QMap<QString, QString> mltGetTransitionParamsFromXml(QDomElement xml);
QMap<QString, Mlt::Producer *> m_slowmotionProducers;
- /** @brief The id of the clip that is currently being loaded for info query */
- QString m_processingClipId;
+ /** @brief The ids of the clips that are currently being loaded for info query */
+ QStringList m_processingClipId;
/** @brief Build the MLT Consumer object with initial settings.
* @param profileName The MLT profile to use for the consumer */
void processFileProperties();
/** @brief A clip with multiple video streams was found, ask what to do. */
void slotMultiStreamProducerFound(const QString path, QList<int> audio_list, QList<int> video_list, stringMap data);
-
+ void showFrame(Mlt::Frame *);
void slotCheckSeeking();
signals:
*
* Used in Mac OS X. */
void showImageSignal(QImage);
- void showAudioSignal(const QByteArray &);
+ void showAudioSignal(const QVector<double> &);
void addClip(const KUrl &, stringMap);
void checkSeeking();
+ void mltFrameReceived(Mlt::Frame *);
public slots: