/** Turn on or off on screen display */
void refreshDisplay();
- int resetProfile(QString profile);
+ int resetProfile();
const double fps() const;
const int renderWidth() const;
const int renderHeight() const;
void mltCheckLength(bool reload = true);
QMap<QString, QString> mltGetTransitionParamsFromXml(QDomElement xml);
QMap<QString, Mlt::Producer *> m_slowmotionProducers;
+ void buildConsumer();
private slots: // Private slots
/** refresh monitor display */