* *
***************************************************************************/
-#ifndef KRENDER_H
-#define KRENDER_H
+#ifndef RENDERER_H
+#define RENDERER_H
#include <qdom.h>
#include <qstring.h>
/**Render encapsulates the client side of the interface to a renderer.
From Kdenlive's point of view, you treat the Render object as the
renderer, and simply use it as if it was local. Calls are asyncrhonous -
-you send a call out, and then recieve the return value through the
+you send a call out, and then receive the return value through the
relevant signal that get's emitted once the call completes.
*@author Jason Wood
*/
class Render;
-//class EffectParamDesc;
+
+class QTimer;
class QPixmap;
namespace Mlt {
/** Turn on or off on screen display */
void refreshDisplay();
int resetProfile();
- const double fps() const;
- const int renderWidth() const;
- const int renderHeight() const;
+ double fps() const;
+ int renderWidth() const;
+ int renderHeight() const;
/** get display aspect ratio */
- const double dar() const;
+ double dar() const;
/** Playlist manipulation */
void mltInsertClip(ItemInfo info, QDomElement element, Mlt::Producer *prod);