#include <QPushButton>
#include <QPainter>
#include <QStyledItemDelegate>
+#include <QKeyEvent>
#include "definitions.h"
#include "ui_renderwidget_ui.h"
painter->drawText(r1, Qt::AlignLeft | Qt::AlignTop , index.data(Qt::UserRole).toString());
int progress = index.data(Qt::UserRole + 3).toInt();
if (progress > 0 && progress < 100) {
+ // draw progress bar
QColor color = option.palette.alternateBase().color();
QColor fgColor = option.palette.text().color();
color.setAlpha(150);
painter->setPen(QPen(fgColor));
int width = qMin(200, r1.width() - 4);
QRect bgrect(r1.left() + 2, option.rect.bottom() - 6 - textMargin, width, 6);
- painter->drawRect(bgrect);
+ painter->drawRoundedRect(bgrect, 3, 3);
painter->setBrush(QBrush(fgColor));
bgrect.adjust(2, 2, 0, -1);
painter->setPen(Qt::NoPen);
void reloadProfiles();
void setRenderProfile(QMap <QString, QString> props);
int waitingJobsCount() const;
- QString getFreeScriptName(const QString &prefix = QString());
+ QString getFreeScriptName(const KUrl &projectName = KUrl(), const QString &prefix = QString());
bool startWaitingRenderJobs();
void missingClips(bool hasMissing);
/** @brief Returns true if the export audio checkbox is set to automatic. */
protected:
virtual QSize sizeHint() const;
+ virtual void keyPressEvent(QKeyEvent *e);
public slots:
- void slotExport(bool scriptExport, int zoneIn, int zoneOut, const QString &playlistPath, const QString &scriptPath, bool exportAudio);
+ void slotExport(bool scriptExport, int zoneIn, int zoneOut, const QMap <QString, QString> metadata, const QString &playlistPath, const QString &scriptPath, bool exportAudio);
private slots:
void slotUpdateButtons(KUrl url);
signals:
void abortProcess(const QString &url);
- void openDvdWizard(const QString &url, const QString &profile);
+ void openDvdWizard(const QString &url);
/** Send the infos about rendering that will be saved in the document:
(profile destination, profile name and url of rendered file */
void selectedRenderProfile(QMap <QString, QString> renderProps);