emit signalHUDRenderingFinished(1, 1);
return hud;
}
-QImage RGBParade::renderScope(uint accelerationFactor, QImage qimage)
+
+QImage RGBParade::renderScope(uint accelerationFactor, const QImage qimage)
{
QTime start = QTime::currentTime();
start.start();
emit signalScopeRenderingFinished(start.elapsed(), accelerationFactor);
return parade;
}
+
QImage RGBParade::renderBackground(uint) { return QImage(); }
bool RGBParade::isHUDDependingOnInput() const { return false; }