connect(m_item, SIGNAL(changed(bool)), this, SLOT(slotUpdateData(bool)));
connect(edit, SIGNAL(showEdit(bool)), this, SLOT(slotShowScene(bool)));
- connect(m_monitor, SIGNAL(renderPosition(int)), this, SLOT(slotCheckMonitorPosition(int)));
connect(m_keyframeWidget, SIGNAL(positionChanged(int)), this, SLOT(slotPositionChanged(int)));
connect(m_keyframeWidget, SIGNAL(keyframeAdded(int)), this, SLOT(slotAddKeyframe(int)));
connect(m_keyframeWidget, SIGNAL(keyframeRemoved(int)), this, SLOT(slotRemoveKeyframe(int)));