void updateTimecodeFormat();
public slots:
- /** @brief Switches from normal monitor to monitor scene according to @param show. */
- void slotShowScene(bool show = true);
/** @brief Updates the on-monitor item. */
void slotSyncPosition(int relTimelinePos);
signals:
void valueChanged();
- void checkMonitorPosition(int);
void seekToPos(int pos);
void keyframeTimelineFullUpdate();
private slots:
- /** @brief Makes sure the monitor effect scene is only visible if the clip this geometry belongs to is visible.
- * @param renderPos Postion of the Monitor / Timeline cursor */
- void slotCheckMonitorPosition(int renderPos);
/** @brief Updates/Creates the spline at @param pos based on the on-monitor items. */
void slotUpdateData(int pos = -1, bool editing = false);