assert(pos.is_ok());
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
+ Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
// Castling moves
if (movestr == "O-O-O" || movestr == "O-O-O+")
{
Move m;
while ((m = mp.get_next_move()) != MOVE_NONE)
- if (move_is_long_castle(m) && pos.pl_move_is_legal(m))
+ if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
return m;
return MOVE_NONE;
{
Move m;
while ((m = mp.get_next_move()) != MOVE_NONE)
- if (move_is_short_castle(m) && pos.pl_move_is_legal(m))
+ if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
return m;
return MOVE_NONE;
return AMBIGUITY_NONE;
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
+ Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
Move mv, moveList[8];
int n = 0;
while ((mv = mp.get_next_move()) != MOVE_NONE)
- if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv))
+ if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
moveList[n++] = mv;
if (n == 1)