/*
- Glaurung, a UCI chess playing engine.
- Copyright (C) 2004-2008 Tord Romstad
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
+ Copyright (C) 2008 Marco Costalba
- Glaurung is free software: you can redistribute it and/or modify
+ Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
- Glaurung is distributed in the hope that it will be useful,
+ Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
#include "movepick.h"
#include "san.h"
+extern SearchStack EmptySearchStack;
////
//// Local definitions
/// Functions
- Ambiguity move_ambiguity(Position &pos, Move m);
+ Ambiguity move_ambiguity(const Position& pos, Move m);
const std::string time_string(int milliseconds);
const std::string score_string(Value v);
}
/// that the move is a legal move from the position. The return value is
/// a string containing the move in short algebraic notation.
-const std::string move_to_san(Position &pos, Move m) {
- std::string str;
+const std::string move_to_san(const Position& pos, Move m) {
assert(pos.is_ok());
assert(move_is_ok(m));
- if(m == MOVE_NONE) {
- str = "(none)";
- return str;
- }
- else if(m == MOVE_NULL) {
- str = "(null)";
- return str;
- }
- else if(move_is_long_castle(m))
- str = "O-O-O";
- else if(move_is_short_castle(m))
- str = "O-O";
- else {
- Square from, to;
- Piece pc;
-
- from = move_from(m);
- to = move_to(m);
- pc = pos.piece_on(move_from(m));
-
- str = "";
-
- if(type_of_piece(pc) == PAWN) {
- if(pos.move_is_capture(m))
- str += file_to_char(square_file(move_from(m)));
- }
- else {
- str += piece_type_to_char(type_of_piece(pc), true);
+ std::string san = "";
+
+ if (m == MOVE_NONE)
+ return "(none)";
+ else if (m == MOVE_NULL)
+ return "(null)";
+ else if (move_is_long_castle(m))
+ san = "O-O-O";
+ else if (move_is_short_castle(m))
+ san = "O-O";
+ else
+ {
+ Square from = move_from(m);
+ Square to = move_to(m);
+ Piece pc = pos.piece_on(move_from(m));
+
+ if (type_of_piece(pc) == PAWN)
+ {
+ if (pos.move_is_capture(m))
+ san += file_to_char(square_file(move_from(m)));
+ }
+ else
+ {
+ san += piece_type_to_char(type_of_piece(pc), true);
- Ambiguity amb = move_ambiguity(pos, m);
- switch(amb) {
+ switch (move_ambiguity(pos, m)) {
- case AMBIGUITY_NONE:
- break;
+ case AMBIGUITY_NONE:
+ break;
- case AMBIGUITY_FILE:
- str += file_to_char(square_file(from));
- break;
+ case AMBIGUITY_FILE:
+ san += file_to_char(square_file(from));
+ break;
- case AMBIGUITY_RANK:
- str += rank_to_char(square_rank(from));
- break;
+ case AMBIGUITY_RANK:
+ san += rank_to_char(square_rank(from));
+ break;
- case AMBIGUITY_BOTH:
- str += square_to_string(from);
- break;
+ case AMBIGUITY_BOTH:
+ san += square_to_string(from);
+ break;
- default:
- assert(false);
+ default:
+ assert(false);
+ }
}
- }
- if(pos.move_is_capture(m))
- str += "x";
+ if (pos.move_is_capture(m))
+ san += "x";
- str += square_to_string(move_to(m));
+ san += square_to_string(move_to(m));
- if(move_promotion(m)) {
- str += "=";
- str += piece_type_to_char(move_promotion(m), true);
- }
+ if (move_promotion(m))
+ {
+ san += '=';
+ san += piece_type_to_char(move_promotion(m), true);
+ }
}
// Is the move check? We don't use pos.move_is_check(m) here, because
// Position::move_is_check doesn't detect all checks (not castling moves,
// promotions and en passant captures).
UndoInfo u;
- pos.do_move(m, u);
- if(pos.is_check())
- str += pos.is_mate()? "#" : "+";
- pos.undo_move(m, u);
+ Position p(pos);
+ p.do_move(m, u);
+ if (p.is_check())
+ san += p.is_mate()? "#" : "+";
- return str;
+ return san;
}
/// the move is returned. On failure (i.e. if the string is unparsable, or
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
-Move move_from_san(Position &pos, const std::string &movestr) {
+Move move_from_san(const Position& pos, const std::string& movestr) {
+
assert(pos.is_ok());
- MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
- MOVE_NONE, OnePly);
+ MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
// Castling moves
- if(movestr == "O-O-O") {
- Move m;
- while((m = mp.get_next_move()) != MOVE_NONE)
- if(move_is_long_castle(m) && pos.move_is_legal(m))
- return m;
- return MOVE_NONE;
+ if (movestr == "O-O-O")
+ {
+ Move m;
+ while ((m = mp.get_next_move()) != MOVE_NONE)
+ if (move_is_long_castle(m) && pos.pl_move_is_legal(m))
+ return m;
+
+ return MOVE_NONE;
}
- else if(movestr == "O-O") {
- Move m;
- while((m = mp.get_next_move()) != MOVE_NONE)
- if(move_is_short_castle(m) && pos.move_is_legal(m))
- return m;
+ else if (movestr == "O-O")
+ {
+ Move m;
+ while ((m = mp.get_next_move()) != MOVE_NONE)
+ if(move_is_short_castle(m) && pos.pl_move_is_legal(m))
+ return m;
+
return MOVE_NONE;
}
/// length of 80 characters. After a line break, 'startColumn' spaces are
/// inserted at the beginning of the new line.
-const std::string line_to_san(const Position &pos, Move line[], int startColumn,
- bool breakLines) {
+const std::string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
+
Position p = Position(pos);
UndoInfo u;
std::stringstream s;
/// It is used to write search information to the log file (which is created
/// when the UCI parameter "Use Search Log" is "true").
-const std::string pretty_pv(const Position &pos, int time, int depth,
+const std::string pretty_pv(const Position& pos, int time, int depth,
uint64_t nodes, Value score, Move pv[]) {
std::stringstream s;
namespace {
- Ambiguity move_ambiguity(Position &pos, Move m) {
- Square from, to;
- Piece pc;
+ Ambiguity move_ambiguity(const Position& pos, Move m) {
- from = move_from(m);
- to = move_to(m);
- pc = pos.piece_on(from);
+ Square from = move_from(m);
+ Square to = move_to(m);
+ Piece pc = pos.piece_on(from);
// King moves are never ambiguous, because there is never two kings of
// the same color.
- if(type_of_piece(pc) == KING)
- return AMBIGUITY_NONE;
+ if (type_of_piece(pc) == KING)
+ return AMBIGUITY_NONE;
- MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
- MOVE_NONE, OnePly);
+ MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, OnePly);
Move mv, moveList[8];
- int i, j, n;
-
- n = 0;
- while((mv = mp.get_next_move()) != MOVE_NONE)
- if(move_to(mv) == to && pos.piece_on(move_from(mv)) == pc
- && pos.move_is_legal(mv))
- moveList[n++] = mv;
- if(n == 1)
- return AMBIGUITY_NONE;
-
- j = 0;
- for(i = 0; i < n; i++)
- if(square_file(move_from(moveList[i])) == square_file(from))
- j++;
- if(j == 1)
- return AMBIGUITY_FILE;
-
- j = 0;
- for(i = 0; i < n; i++)
- if(square_rank(move_from(moveList[i])) == square_rank(from))
- j++;
- if(j == 1)
- return AMBIGUITY_RANK;
+
+ int n = 0;
+ while ((mv = mp.get_next_move()) != MOVE_NONE)
+ if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv))
+ moveList[n++] = mv;
+
+ if (n == 1)
+ return AMBIGUITY_NONE;
+
+ int f = 0, r = 0;
+ for (int i = 0; i < n; i++)
+ {
+ if (square_file(move_from(moveList[i])) == square_file(from))
+ f++;
+
+ if (square_rank(move_from(moveList[i])) == square_rank(from))
+ r++;
+ }
+ if (f == 1)
+ return AMBIGUITY_FILE;
+
+ if (r == 1)
+ return AMBIGUITY_RANK;
return AMBIGUITY_BOTH;
}