QRect scopeRect();
QImage renderHUD(uint accelerationFactor);
QImage renderBackground(uint accelerationFactor);
- QImage renderAudioScope(uint accelerationFactor, const QVector<int16_t> audioFrame, const int, const int num_channels, const int samples, const int);
+ QImage renderAudioScope(uint accelerationFactor, const QVector<int16_t> &audioFrame, const int, const int num_channels, const int samples, const int);
QString widgetName() const { return "audioSignal"; }
bool isHUDDependingOnInput() const { return false; }