/** @brief Scope renderer. Must emit signalScopeRenderingFinished()
when calculation has finished, to allow multi-threading.
accelerationFactor hints how much faster than usual the calculation should be accomplished, if possible. */
- virtual QImage renderGfxScope(uint accelerationFactor, const QImage) = 0;
+ virtual QImage renderGfxScope(uint accelerationFactor, const QImage &) = 0;
virtual QImage renderScope(uint accelerationFactor);
/** @brief Must be called when the active monitor has shown a new frame.
This slot must be connected in the implementing class, it is *not*
done in this abstract class. */
- void slotRenderZoneUpdated(const QImage);
+ void slotRenderZoneUpdated(const QImage &);
protected slots:
virtual void slotAutoRefreshToggled(bool autoRefresh);
signals:
- void signalFrameRequest(const QString widgetName);
+ void signalFrameRequest(const QString &widgetName);
};