return hud;
}
-QImage RGBParade::renderGfxScope(uint accelerationFactor, const QImage qimage)
+QImage RGBParade::renderGfxScope(uint accelerationFactor, const QImage &qimage)
{
QTime start = QTime::currentTime();
start.start();
return parade;
}
-QImage RGBParade::renderBackground(uint) { return QImage(); }
+QImage RGBParade::renderBackground(uint)
+{
+ return QImage();
+}
+
+bool RGBParade::isHUDDependingOnInput() const
+{
+ return false;
+}
+
+bool RGBParade::isScopeDependingOnInput() const
+{
+ return true;
+}
+
+bool RGBParade::isBackgroundDependingOnInput() const
+{
+ return false;
+}
-bool RGBParade::isHUDDependingOnInput() const { return false; }
-bool RGBParade::isScopeDependingOnInput() const { return true; }
-bool RGBParade::isBackgroundDependingOnInput() const { return false; }