///// Implemented methods /////
QRect scopeRect();
QImage renderHUD(uint accelerationFactor);
- QImage renderGfxScope(uint accelerationFactor, const QImage);
+ QImage renderGfxScope(uint accelerationFactor, const QImage &);
QImage renderBackground(uint accelerationFactor);
bool isHUDDependingOnInput() const;
bool isScopeDependingOnInput() const;