* (at your option) any later version. *
***************************************************************************/
-#include <QMenu>
-#include <QMouseEvent>
#include <QPainter>
#include <QPoint>
+#include <QMenu>
// For reading out the project resolution
#include "kdenlivesettings.h"
return hud;
}
-QImage Waveform::renderGfxScope(uint accelFactor, const QImage qimage)
+QImage Waveform::renderGfxScope(uint accelFactor, const QImage &qimage)
{
QTime start = QTime::currentTime();
start.start();
- int paintmode = ui->paintMode->itemData(ui->paintMode->currentIndex()).toInt();
+ const int paintmode = ui->paintMode->itemData(ui->paintMode->currentIndex()).toInt();
WaveformGenerator::Rec rec = m_aRec601->isChecked() ? WaveformGenerator::Rec_601 : WaveformGenerator::Rec_709;
QImage wave = m_waveformGenerator->calculateWaveform(scopeRect().size() - m_textWidth - QSize(0,m_paddingBottom), qimage,
(WaveformGenerator::PaintMode) paintmode, true, rec, accelFactor);
emit signalBackgroundRenderingFinished(0, 1);
return QImage();
}
+
+#include "waveform.moc"