// Connect new renderer
if (m_lastConnectedRenderer != NULL) {
- b &= connect(m_lastConnectedRenderer, SIGNAL(frameUpdated(const QImage)),
- this, SLOT(slotDistributeFrame(const QImage)), Qt::UniqueConnection);
+ b &= connect(m_lastConnectedRenderer, SIGNAL(frameUpdated(QImage)),
+ this, SLOT(slotDistributeFrame(QImage)), Qt::UniqueConnection);
b &= connect(m_lastConnectedRenderer, SIGNAL(audioSamplesSignal(QVector<int16_t>,int,int,int)),
this, SLOT(slotDistributeAudio(QVector<int16_t>,int,int,int)), Qt::UniqueConnection);
Q_ASSERT(b);